3D car renders
Blender scenes & motion
Cars staged in rainy parking garages, a glass house, a gas station and a city crosswalk, plus two just-for-fun product pieces. Modeled, lit and rendered in Blender.
- Year
- 2024
- Role
- 3D artist
- Tools
- Blender, Lightroom
- Services
- 3D & motion

The idea
A 3D series built around car culture. Each scene treats the car like a product shoot: one hero, one mood, and light doing most of the work.
What I made
A set of still renders and a short looping animation. The lineup includes a white Nissan GT-R, a blue R34 Skyline, a Supra, an S13 and a black coupe that shows up in several garages. Locations range from wet underground parking decks with graffiti walls to a minimal house with floor-to-ceiling glass.






Design decisions
Wet floors give every scene free reflections, so the car shows up twice. Hard overhead lights cut through the dark, and softer light keeps the body lines readable. Each render gets a film-style grade in Lightroom, and everything is framed 4:5, the portrait size Instagram shows biggest.









[ Just for fun: Air Mac & Air Draco ]
Two fun art pieces from the same Blender series: a MAC-10 and a Draco reimagined as sneaker-brand product, with Air branding and swooshes, floating in a storm of petals. One got the full ad treatment: “Air Mac One. Just do it.”




[ Motion ]
What it shows
3D lets a brand shoot a product that isn’t built yet, or put it somewhere a camera can’t go. See the 3D, motion & AI service for client work like this.

